fix: uv map flipY and triplanar world space, add deployment guide
Build and Deploy / build-and-push (push) Failing after 21s
Build and Deploy / build-and-push (push) Failing after 21s
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@@ -103,6 +103,7 @@ const MeshMaterialManager = ({ mesh, sceneObj, textureCache }: MeshMaterialManag
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tex.name = url;
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if (type === 'map') tex.colorSpace = THREE.SRGBColorSpace;
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tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
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tex.flipY = false;
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textureCache.current.set(url, tex);
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activeMat[type] = tex;
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if (mappingType === 'triplanar') activeMat.triplanarUniforms['t' + type.charAt(0).toUpperCase() + type.slice(1).replace('Map', '')].value = tex;
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@@ -43,8 +43,8 @@ export class TriplanarMaterial extends THREE.MeshPhysicalMaterial {
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`#include <worldpos_vertex>`,
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`
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#include <worldpos_vertex>
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vTriplanarPosition = position; // Object space
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vTriplanarNormal = normal; // Object space normal
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vTriplanarPosition = worldPosition.xyz; // World space
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vTriplanarNormal = normalize((modelMatrix * vec4(normal, 0.0)).xyz); // World space normal
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`
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);
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