fix: texture mapping in JuiceBox and node deletion bug in hierarchy
Build and Deploy / build-and-push (push) Failing after 20s
Build and Deploy / build-and-push (push) Failing after 20s
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@@ -62,6 +62,10 @@ export const JuiceBox = forwardRef<THREE.Group, any>(({
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ctx.fillText("REFRESHING FRUIT DRINK", 256, 150);
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}
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const tex = new THREE.CanvasTexture(canvas);
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tex.colorSpace = THREE.SRGBColorSpace;
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tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
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tex.repeat.set(-1, -1);
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tex.offset.set(1, 1);
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tex.needsUpdate = true;
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return tex;
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}, [color, map]);
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@@ -72,7 +76,8 @@ export const JuiceBox = forwardRef<THREE.Group, any>(({
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const tex = loader.load(map);
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tex.colorSpace = THREE.SRGBColorSpace;
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tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
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tex.repeat.set(uvScale, uvScale);
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tex.repeat.set(-uvScale, -uvScale);
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tex.offset.set(1, 1);
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return tex;
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}, [map, uvScale]);
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@@ -244,6 +244,18 @@ export const ModelViewer = forwardRef<THREE.Group, ModelViewerProps>(({ object,
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}
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}, [object, sceneObjects]);
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// Hide deleted meshes
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useEffect(() => {
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if (object && sceneObjects) {
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const activeIds = new Set(sceneObjects.map(obj => obj.id));
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meshCache.current.forEach((mesh, id) => {
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if (!activeIds.has(id)) {
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mesh.visible = false;
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}
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});
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}
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}, [object, sceneObjects]);
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if (!object) return null;
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const meshObjects = sceneObjects.filter(obj => obj.type === 'mesh');
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