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titan3d_react_node_sqllite
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master
chore: remove flip X and flip Y from baking options UI
Build and Deploy #91
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Commit
8eb2f844e5
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mohanki
master
2026-10-05 09:49:27 +02:00
38s
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fix: automatically re-apply baked UV projections on model reload
Build and Deploy #90
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66206c7ce5
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mohanki
master
2026-10-05 09:30:53 +02:00
31s
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feat: improve AI layer editing UI, enforce aspect ratio matching through system prompt constraints
Build and Deploy #89
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e8b88fcead
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mohanki
master
2026-10-05 09:20:07 +02:00
57s
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fix: correct UV mapping horizontal flip issue on cylindrical and spherical projections
Build and Deploy #88
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cf3c114172
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mohanki
master
2026-09-30 14:58:09 +02:00
1m13s
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fix: proxy Meshy GLB download through backend to resolve CORS blocking, remove polling console logs
Build and Deploy #87
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f898dfadb4
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master
2026-09-30 14:11:32 +02:00
31s
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fix: resolve 401 Unauthorized in Gemini editUVLayer by properly passing auth token, update loading UI with grayscale/blur, fix WebGLShadowMap deprecation warnings
Build and Deploy #86
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49a3882441
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master
2026-09-30 13:46:37 +02:00
29s
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refactor: simplify ImageTo3DModal, only use Meshy, and auto-clean uploaded images
Build and Deploy #85
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86ba3a961c
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master
2026-09-30 13:16:02 +02:00
30s
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feat: Add Clean Image (AI) button to pre-process images before Meshy 3D generation
Build and Deploy #84
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0623f30837
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mohanki
master
2026-09-30 13:00:40 +02:00
1m12s
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fix: Align planar UV projection with GLTF spec to fix upside-down textures
Build and Deploy #83
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aa5de9f197
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mohanki
master
2026-09-22 06:43:26 +02:00
1m15s
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fix: Remove backslash escape causing syntax error in backend/server.js
Build and Deploy #82
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585e6a2032
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mohanki
master
2026-09-17 07:43:38 +02:00
1m3s
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fix: Restore UVEditor and implement AI texture editing
Build and Deploy #81
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df40822129
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mohanki
master
2026-09-17 07:35:46 +02:00
1m22s
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feat: Add Flip X and Flip Y options for UV baking
Build and Deploy #77
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Commit
6e182cf4ac
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mohanki
master
2026-09-17 06:17:25 +02:00
2m13s
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fix: Invert X and Y for baked UV texture
Build and Deploy #76
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Commit
12e406664b
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mohanki
master
2026-09-17 06:14:03 +02:00
1m24s
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feat: Add UV reprojection and texture baking via WebGL
Build and Deploy #75
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Commit
e2ae339abf
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mohanki
master
2026-09-17 06:06:42 +02:00
1m29s
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fix: Hardcode SMTP credentials for deployment
Build and Deploy #74
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Commit
c7ebd76e1c
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mohanki
master
2026-09-17 05:36:23 +02:00
44s
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fix: Add missing auth API methods
Build and Deploy #73
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Commit
b7a08b687d
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mohanki
master
2026-09-17 05:26:51 +02:00
51s
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feat: User management, SMTP email activation and password resets
Build and Deploy #72
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Commit
cbf44587aa
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master
2026-09-17 05:20:35 +02:00
1m1s
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fix: Pass proxy URL to onPushToApp to prevent CORS errors when importing Meshy models into main scene
Build and Deploy #71
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Commit
603aee646c
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master
2026-09-14 19:34:40 +02:00
26s
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fix: Restore meshy-6 as the required Image-To-3D model since meshy-4 is deprecated
Build and Deploy #70
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Commit
3351ab43e1
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master
2026-09-14 19:22:35 +02:00
24s
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fix: Add detailed error logging for Meshy API task creation failure
Build and Deploy #69
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Commit
23941c23ed
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master
2026-09-14 19:06:12 +02:00
37s
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fix: Revert to Meshy Image-To-3D V1 and update models to meshy-4/meshy-3
Build and Deploy #68
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Commit
1e79ca762f
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master
2026-09-14 19:00:54 +02:00
37s
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fix: Upgrade Meshy API to V2 endpoints to support meshy-6 and fix infinite stuck states
Build and Deploy #67
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Commit
f893ed697b
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mohanki
master
2026-09-14 18:54:28 +02:00
28s
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fix: Resolve Meshy stuck generation by fixing status string case matching and ai_model parameter
Build and Deploy #66
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Commit
df24db62e5
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master
2026-09-14 18:46:53 +02:00
26s
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fix: Add backend proxy for GLB files to resolve CORS in ImageTo3DModal
Build and Deploy #65
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Commit
90127e98c0
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mohanki
master
2026-09-14 18:02:22 +02:00
27s
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fix: restore image upload UI in ImageTo3DModal and enforce high quality Meshy generation
Build and Deploy #64
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Commit
79d8d9b4fa
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mohanki
master
2026-09-14 17:48:01 +02:00
46s
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feat: Add HQ image preview modal in SparkPlug and improve Meshy 3D model quality via topology parameters
Build and Deploy #63
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Commit
a4853e73e0
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mohanki
master
2026-09-03 12:10:07 +02:00
59s
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fix: Use native GLTF material when mappingType is 'uv' to preserve exact original UV mappings and texture orientations
Build and Deploy #62
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Commit
b73315791c
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mohanki
master
2026-09-03 11:56:07 +02:00
46s
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chore: debug extractMaterialProps
Build and Deploy #61
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Commit
c11e6b52cc
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mohanki
master
2026-09-03 10:59:51 +02:00
1m2s
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chore: add debug logs for texture extraction
Build and Deploy #60
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Commit
d65d6633e8
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mohanki
master
2026-09-03 10:01:08 +02:00
48s
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fix(Editor): Force canvas extraction for blob URLs to avoid revoked blob errors
Build and Deploy #59
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Commit
2c319ecb24
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mohanki
master
2026-09-03 09:50:19 +02:00
48s
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