Initial commit: Safety Game

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Vishva
2026-09-25 18:18:21 +05:30
commit c8e68a4901
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/**
* PPE SAFETY CHALLENGE - CORE GAME ENGINE & STATE CONTROLLER
* "Choose Right. Work Safe."
*/
class SafetyGame {
constructor() {
this.currentScenarioIndex = 0; // 0 for Grinding, 1 for Chemical
this.currentScenario = null;
this.score = 0;
this.scenarioFirstAttempt = true;
this.scenarioCompleted = [false, false];
this.equippedItems = new Set();
this.avatar = null;
this.particles = null;
// Dom Elements Cache
this.dom = {
screenStart: document.getElementById('screen-start'),
screenGame: document.getElementById('screen-game'),
screenSummary: document.getElementById('screen-summary'),
btnStartGame: document.getElementById('btn-start-game'),
btnTestSafety: document.getElementById('btn-test-safety'),
btnTestSafetyText: document.getElementById('btn-test-safety-text'),
btnClearPpe: document.getElementById('btn-clear-ppe'),
btnFixPpe: document.getElementById('btn-fix-ppe'),
btnNextScenario: document.getElementById('btn-next-scenario'),
btnNextScenarioText: document.getElementById('btn-next-scenario-text'),
btnReplay: document.getElementById('btn-replay'),
btnPrintCertificate: document.getElementById('btn-print-certificate'),
// HUD
hudScore: document.getElementById('hud-score'),
hudStars: document.getElementById('hud-stars'),
stepPill1: document.getElementById('step-pill-1'),
stepPill2: document.getElementById('step-pill-2'),
// Scene
sceneBadge: document.getElementById('scene-badge'),
sceneTitle: document.getElementById('scene-title'),
sceneDesc: document.getElementById('scene-desc'),
hazardList: document.getElementById('hazard-list'),
coverageGrid: document.getElementById('coverage-grid'),
sceneStage: document.getElementById('scene-stage'),
statusLight: document.getElementById('status-light'),
statusText: document.getElementById('status-text'),
audioCaption: document.getElementById('audio-caption'),
// Locker
lockerGrid: document.getElementById('ppe-locker-grid'),
lockerGuideText: document.getElementById('locker-guide-text'),
// Overlays
consequenceOverlay: document.getElementById('consequence-overlay'),
hazardFlasherBadge: document.getElementById('hazard-flasher-badge'),
consequenceTitle: document.getElementById('consequence-title'),
consequenceDesc: document.getElementById('consequence-desc'),
missingCountNum: document.getElementById('missing-count-num'),
consequenceHazardList: document.getElementById('consequence-hazard-list'),
successOverlay: document.getElementById('success-overlay'),
successTitle: document.getElementById('success-title'),
successDesc: document.getElementById('success-desc'),
awardedPointsText: document.getElementById('awarded-points-text'),
// Summary
summaryScore: document.getElementById('summary-score'),
summaryPercentage: document.getElementById('summary-percentage'),
summaryStars: document.getElementById('summary-stars'),
summaryRank: document.getElementById('summary-rank'),
// Audio Modal
btnAudioSettings: document.getElementById('btn-audio-settings'),
btnRestart: document.getElementById('btn-restart'),
modalAudio: document.getElementById('modal-audio'),
btnCloseAudioModal: document.getElementById('btn-close-audio-modal'),
btnSaveAudio: document.getElementById('btn-save-audio'),
toggleMasterMute: document.getElementById('toggle-master-mute'),
sliderMusicVol: document.getElementById('slider-music-vol'),
sliderSfxVol: document.getElementById('slider-sfx-vol'),
toggleAmbientHum: document.getElementById('toggle-ambient-hum'),
musicVolNum: document.getElementById('music-vol-num'),
sfxVolNum: document.getElementById('sfx-vol-num')
};
this.init();
}
init() {
this.avatar = new WorkerAvatar('avatar-container');
this.particles = new ParticleEngine('stage-fx-canvas');
this.bindEvents();
this.updateHUD();
// Listen for freeze frame event from particle collision
window.addEventListener('hazard-freeze-triggered', (e) => {
this.handleFreezeFrameAlert(e.detail.projectile);
});
}
bindEvents() {
// Start Game
this.dom.btnStartGame.addEventListener('click', () => {
window.soundEngine.ensureContext();
window.soundEngine.playStartIntroSting();
this.switchScreen('game');
setTimeout(() => {
window.soundEngine.startBackgroundMusic();
this.loadScenario(0);
}, 900);
});
// Test Worker Safety
this.dom.btnTestSafety.addEventListener('click', () => {
this.executeSafetyTest();
});
// Clear PPE
this.dom.btnClearPpe.addEventListener('click', () => {
window.soundEngine.playDeselectSFX();
this.equippedItems.clear();
this.avatar.setEquipped([]);
this.renderLockerItems();
this.updateCoverageIndicators();
});
// Fix PPE (From Consequence Modal)
this.dom.btnFixPpe.addEventListener('click', () => {
window.soundEngine.playButtonClick();
this.dismissConsequenceModal();
});
// Next Scenario
this.dom.btnNextScenario.addEventListener('click', () => {
window.soundEngine.playButtonClick();
this.dom.successOverlay.classList.remove('active');
this.particles.stopMode();
if (this.currentScenarioIndex < SCENARIO_DATA.length - 1) {
this.loadScenario(this.currentScenarioIndex + 1);
} else {
this.showFinalSummary();
}
});
// Replay Challenge
this.dom.btnReplay.addEventListener('click', () => {
window.soundEngine.playButtonClick();
this.score = 0;
this.scenarioCompleted = [false, false];
this.switchScreen('game');
window.soundEngine.startBackgroundMusic();
this.loadScenario(0);
});
// Print Certificate
this.dom.btnPrintCertificate.addEventListener('click', () => {
const dateEl = document.getElementById('cert-date-val');
if (dateEl) {
dateEl.textContent = new Date().toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });
}
window.print();
});
// Restart Button (Top Bar)
this.dom.btnRestart.addEventListener('click', () => {
if (confirm("Restart the PPE Safety Challenge from the beginning?")) {
window.soundEngine.playButtonClick();
this.score = 0;
this.scenarioCompleted = [false, false];
this.switchScreen('start');
window.soundEngine.stopBackgroundMusic();
window.soundEngine.stopAmbient();
window.soundEngine.stopGrinderSFX();
window.soundEngine.stopLiquidTransferSFX();
}
});
// Audio Modal Controls
this.dom.btnAudioSettings.addEventListener('click', () => {
this.dom.modalAudio.classList.add('active');
});
this.dom.btnCloseAudioModal.addEventListener('click', () => {
this.dom.modalAudio.classList.remove('active');
});
this.dom.btnSaveAudio.addEventListener('click', () => {
this.dom.modalAudio.classList.remove('active');
});
this.dom.toggleMasterMute.addEventListener('change', (e) => {
window.soundEngine.setMasterMute(!e.target.checked);
document.getElementById('audio-icon').textContent = e.target.checked ? '🔊' : '🔇';
});
this.dom.sliderMusicVol.addEventListener('input', (e) => {
const val = parseInt(e.target.value) / 100;
this.dom.musicVolNum.textContent = `${e.target.value}%`;
window.soundEngine.setMusicVolume(val);
});
this.dom.sliderSfxVol.addEventListener('input', (e) => {
const val = parseInt(e.target.value) / 100;
this.dom.sfxVolNum.textContent = `${e.target.value}%`;
window.soundEngine.setSfxVolume(val);
});
this.dom.toggleAmbientHum.addEventListener('change', (e) => {
window.soundEngine.setAmbientEnabled(e.target.checked);
});
// Keyboard Shortcuts
window.addEventListener('keydown', (e) => {
// Numbers 1-9 to toggle PPE
const num = parseInt(e.key);
if (!isNaN(num) && num >= 1 && num <= 9) {
const cards = document.querySelectorAll('.ppe-item-card');
if (cards[num - 1]) {
cards[num - 1].click();
}
}
// Spacebar to Test Safety
if (e.code === 'Space' && this.dom.screenGame.classList.contains('active')) {
if (!this.dom.consequenceOverlay.classList.contains('active') && !this.dom.successOverlay.classList.contains('active')) {
e.preventDefault();
this.executeSafetyTest();
}
}
// Esc to close overlays/modals
if (e.key === 'Escape') {
if (this.dom.modalAudio.classList.contains('active')) {
this.dom.modalAudio.classList.remove('active');
} else if (this.dom.consequenceOverlay.classList.contains('active')) {
this.dismissConsequenceModal();
}
}
// 'M' to toggle Audio Settings
if (e.key === 'm' || e.key === 'M') {
this.dom.modalAudio.classList.toggle('active');
}
});
}
switchScreen(screenName) {
this.dom.screenStart.classList.remove('active');
this.dom.screenGame.classList.remove('active');
this.dom.screenSummary.classList.remove('active');
if (screenName === 'start') this.dom.screenStart.classList.add('active');
if (screenName === 'game') this.dom.screenGame.classList.add('active');
if (screenName === 'summary') this.dom.screenSummary.classList.add('active');
}
loadScenario(index) {
this.currentScenarioIndex = index;
this.currentScenario = SCENARIO_DATA[index];
this.scenarioFirstAttempt = true;
this.equippedItems.clear();
this.avatar.setEquipped([]);
this.particles.clear();
this.particles.stopMode();
// Update Stepper HUD
this.dom.stepPill1.className = index === 0 ? 'step-pill active' : (this.scenarioCompleted[0] ? 'step-pill completed' : 'step-pill');
this.dom.stepPill2.className = index === 1 ? 'step-pill active' : (this.scenarioCompleted[1] ? 'step-pill completed' : 'step-pill');
// Scene Styling
this.dom.sceneStage.className = `scene-environment-container ${this.currentScenario.sceneClass}`;
this.dom.sceneBadge.textContent = `SCENARIO ${index + 1} OF ${SCENARIO_DATA.length}`;
this.dom.sceneTitle.textContent = this.currentScenario.title;
this.dom.sceneDesc.textContent = this.currentScenario.environmentDesc;
this.dom.lockerGuideText.textContent = this.currentScenario.guideTip;
this.dom.audioCaption.textContent = `[Audio: ${this.currentScenario.audioCaption}]`;
// Status Bar
this.dom.statusLight.className = 'status-indicator-light';
this.dom.statusText.textContent = `TASK IDLE - EQUIP WORKER BEFORE STARTING ${this.currentScenario.taskName}`;
// Populate Hazard List
this.dom.hazardList.innerHTML = this.currentScenario.hazards.map(h => `
<li class="hazard-list-item">
<span>${h.label}</span>
</li>
`).join('');
// Populate Locker Grid
this.renderLockerItems();
this.updateCoverageIndicators();
// Start Ambient Sound for this scenario
window.soundEngine.setAmbientScenario(this.currentScenario.id);
}
renderLockerItems() {
this.dom.lockerGrid.innerHTML = this.currentScenario.lockerItems.map((item, idx) => {
const isEquipped = this.equippedItems.has(item.id);
return `
<div class="ppe-item-card ${isEquipped ? 'equipped' : ''}" data-item-id="${item.id}" data-slot="${item.slot}" title="${item.spec}">
<span class="item-key-badge">${idx + 1}</span>
<div class="item-toggle-indicator">${isEquipped ? '✓' : ''}</div>
<div class="item-icon-box">${item.icon}</div>
<span class="item-name">${item.name}</span>
</div>
`;
}).join('');
// Bind click events on cards
this.dom.lockerGrid.querySelectorAll('.ppe-item-card').forEach(card => {
card.addEventListener('click', () => {
const itemId = card.dataset.itemId;
const slot = card.dataset.slot;
this.toggleItem(itemId, slot);
});
});
}
toggleItem(itemId, slot) {
if (this.equippedItems.has(itemId)) {
// Unequip
this.equippedItems.delete(itemId);
this.avatar.unequip(itemId);
window.soundEngine.playDeselectSFX();
} else {
// If equipping, replace any existing item occupying the same slot
const existingInSlot = this.currentScenario.lockerItems.find(
it => it.slot === slot && this.equippedItems.has(it.id)
);
if (existingInSlot) {
this.equippedItems.delete(existingInSlot.id);
this.avatar.unequip(existingInSlot.id);
}
this.equippedItems.add(itemId);
this.avatar.equip(itemId);
window.soundEngine.playEquipSFX();
}
this.renderLockerItems();
this.updateCoverageIndicators();
}
updateCoverageIndicators() {
const coverageItems = this.dom.coverageGrid.querySelectorAll('.coverage-item');
coverageItems.forEach(itemEl => {
const slot = itemEl.dataset.slot;
const statusEl = itemEl.querySelector('.cov-status');
// Find if any item is equipped in this slot
const isSlotEquipped = Array.from(this.equippedItems).some(itemId => {
const itemObj = this.currentScenario.lockerItems.find(it => it.id === itemId);
return itemObj && itemObj.slot === slot;
});
if (isSlotEquipped) {
statusEl.className = 'cov-status protected';
statusEl.textContent = 'Equipped';
} else {
statusEl.className = 'cov-status missing';
statusEl.textContent = 'Missing';
}
});
}
// =========================================================================
// SAFETY CHECK EXECUTION & CONSEQUENCE DETECTION
// =========================================================================
executeSafetyTest() {
window.soundEngine.playButtonClick();
// 1. Identify ALL equipped distractors / incorrect items
const allEquippedDistractors = this.currentScenario.lockerItems.filter(
it => this.equippedItems.has(it.id) && !it.isCorrect
);
// 2. Identify ALL missing required critical gear checks
const allMissingChecks = this.currentScenario.criticalChecks.filter(
chk => !this.equippedItems.has(chk.requiredItem)
);
const isSafe = allEquippedDistractors.length === 0 && allMissingChecks.length === 0;
if (isSafe) {
// 100% SAFE SUCCESS PATH
this.handleSafeSuccess();
} else {
// UNSAFE FAILURE / CONSEQUENCE NEAR-MISS PATH (Collect all issues)
this.handleUnsafeConsequence(allMissingChecks, allEquippedDistractors);
}
}
handleSafeSuccess() {
// 1. Update visual state
this.dom.statusLight.className = 'status-indicator-light running';
this.dom.statusText.textContent = `OPERATION RUNNING SAFELY - ALL HAZARDS MITIGATED`;
// 2. Start Task Simulation SFX & Particles
if (this.currentScenario.id === 'grinding') {
window.soundEngine.startGrinderSFX();
this.particles.startMode('sparks');
} else {
window.soundEngine.startLiquidTransferSFX();
this.particles.startMode('chemical');
}
// 3. Play Success Chime & Star sound after short operational run
setTimeout(() => {
window.soundEngine.playSuccessChime();
window.soundEngine.playSafetyStarSound();
// Award points (100 on first try, 80 on retry)
const points = this.scenarioFirstAttempt ? 100 : 80;
this.score += points;
this.scenarioCompleted[this.currentScenarioIndex] = true;
this.updateHUD();
// Show Success Modal Overlay
this.dom.successTitle.textContent = this.currentScenario.successMessage.title;
this.dom.successDesc.textContent = this.currentScenario.successMessage.body;
this.dom.awardedPointsText.textContent = `+${points} Safety Points ⭐`;
if (this.currentScenarioIndex === SCENARIO_DATA.length - 1) {
this.dom.btnNextScenarioText.textContent = 'VIEW FINAL RESULTS ➔';
} else {
this.dom.btnNextScenarioText.textContent = 'NEXT SCENARIO ➔';
}
this.dom.successOverlay.classList.add('active');
}, 1200);
}
handleUnsafeConsequence(allMissingChecks, allEquippedDistractors) {
this.scenarioFirstAttempt = false;
const totalIssues = allMissingChecks.length + allEquippedDistractors.length;
// 1. Start task machine momentarily
this.dom.statusLight.className = 'status-indicator-light danger';
this.dom.statusText.textContent = `CRITICAL HAZARD DETECTED (${totalIssues} ISSUES) - FREEZING OPERATION!`;
if (this.currentScenario.id === 'grinding') {
window.soundEngine.startGrinderSFX();
this.particles.startMode('sparks');
} else {
window.soundEngine.startLiquidTransferSFX();
this.particles.startMode('chemical');
}
// 2. Determine target position for incoming projectile (prioritize eye/face if missing, otherwise hand/body)
const avatarCoords = this.avatar.getAvatarCenterCoordinates();
const stageWidth = this.dom.sceneStage.clientWidth;
const stageHeight = this.dom.sceneStage.clientHeight;
const originX = stageWidth * 0.72;
const originY = stageHeight * 0.65;
const hasEyeFaceIssue = allMissingChecks.some(chk => chk.slot === 'eyes' || chk.slot === 'head');
const targetX = hasEyeFaceIssue ? avatarCoords.eyeX : avatarCoords.handX;
const targetY = hasEyeFaceIssue ? avatarCoords.eyeY : avatarCoords.handY;
setTimeout(() => {
window.soundEngine.playWhooshImpact();
this.particles.spawnHazardProjectile(
this.currentScenario.id === 'grinding' ? 'spark' : 'chemical_drop',
originX, originY, targetX, targetY
);
}, 400);
// Store consequence context for freeze overlay
this.activeConsequenceData = { allMissingChecks, allEquippedDistractors };
}
handleFreezeFrameAlert(projectile) {
// 1. Freeze particle engine & stop machine motors
this.particles.setFrozen(true);
window.soundEngine.stopGrinderSFX();
window.soundEngine.stopLiquidTransferSFX();
// 2. Duck background music
window.soundEngine.duckMusic(true);
// 3. Play warning tones
window.soundEngine.playWarningTone();
window.soundEngine.playCriticalStopAlert();
const { allMissingChecks, allEquippedDistractors } = this.activeConsequenceData;
const totalIssues = allMissingChecks.length + allEquippedDistractors.length;
// Slot icons mapping
const slotIcons = {
head: '🧢',
eyes: '👓',
ears: '🎧',
hands: '🧤',
body: '🦺',
feet: '🥾'
};
// 4. Update Header & Badges
this.dom.hazardFlasherBadge.textContent = `⚠️ STOP! ${totalIssues} SAFETY ${totalIssues === 1 ? 'HAZARD' : 'HAZARDS'} DETECTED`;
this.dom.missingCountNum.textContent = totalIssues;
if (totalIssues === 1) {
if (allEquippedDistractors.length > 0) {
const d = allEquippedDistractors[0];
this.dom.consequenceTitle.textContent = "Incorrect / Ineffective PPE Detected";
this.dom.consequenceDesc.textContent = d.rejectReason;
} else {
const m = allMissingChecks[0];
this.dom.consequenceTitle.textContent = m.consequenceTitle;
this.dom.consequenceDesc.textContent = m.consequenceDesc;
}
} else {
this.dom.consequenceTitle.textContent = "Multiple Critical Protection Gaps Detected";
this.dom.consequenceDesc.textContent = "Operating without complete PPE exposes multiple body zones to direct, severe workplace injuries. All required safety equipment must be equipped before starting.";
}
// 5. Build HTML for ALL Missing & Incorrect Items Simultaneously
let cardsHtml = '';
// Render all missing critical checks
allMissingChecks.forEach(chk => {
const icon = slotIcons[chk.slot] || '⚠️';
cardsHtml += `
<div class="hazard-card-item">
<div class="card-icon">${icon}</div>
<div class="card-body">
<div class="card-header-line">
<span class="card-item-name">${chk.missingLabel}</span>
<span class="card-slot-badge">${chk.slot} - Missing</span>
</div>
<span class="card-hazard-text">${chk.consequenceDesc}</span>
</div>
</div>
`;
});
// Render all equipped distractors that need to be removed
allEquippedDistractors.forEach(dist => {
cardsHtml += `
<div class="hazard-card-item distractor-card">
<div class="card-icon">🚫</div>
<div class="card-body">
<div class="card-header-line">
<span class="card-item-name">REMOVE: ${dist.name}</span>
<span class="card-slot-badge">Unsafe Gear</span>
</div>
<span class="card-hazard-text">${dist.rejectReason}</span>
</div>
</div>
`;
});
this.dom.consequenceHazardList.innerHTML = cardsHtml;
// 6. Highlight missing slots in Coverage Grid with visual alert animation
const coverageItems = this.dom.coverageGrid.querySelectorAll('.coverage-item');
coverageItems.forEach(itemEl => {
const slot = itemEl.dataset.slot;
const isSlotMissing = allMissingChecks.some(chk => chk.slot === slot);
if (isSlotMissing) {
itemEl.classList.add('alert-missing');
} else {
itemEl.classList.remove('alert-missing');
}
});
// 7. Display freeze overlay
this.dom.consequenceOverlay.classList.add('active');
}
dismissConsequenceModal() {
// Unfreeze and restore normal background music
this.dom.consequenceOverlay.classList.remove('active');
this.particles.clear();
this.particles.setFrozen(false);
this.particles.stopMode();
window.soundEngine.duckMusic(false);
// Clear alert classes on coverage items
const coverageItems = this.dom.coverageGrid.querySelectorAll('.coverage-item');
coverageItems.forEach(itemEl => itemEl.classList.remove('alert-missing'));
this.dom.statusLight.className = 'status-indicator-light';
this.dom.statusText.textContent = `TASK IDLE - ADJUST PPE SELECTION`;
}
// =========================================================================
// SUMMARY & COMPLETION SCREEN
// =========================================================================
showFinalSummary() {
this.switchScreen('summary');
window.soundEngine.playVictorySting();
this.particles.spawnConfetti();
// Update metrics
const totalMax = SCENARIO_DATA.length * 100;
const pct = Math.round((this.score / totalMax) * 100);
this.dom.summaryScore.textContent = `${this.score} / ${totalMax}`;
this.dom.summaryPercentage.textContent = `${pct}% Safety Compliance Rating`;
if (this.score >= 180) {
this.dom.summaryStars.textContent = "⭐⭐";
this.dom.summaryRank.textContent = "Master Safety Practitioner (Zero Accidents)";
} else {
this.dom.summaryStars.textContent = "⭐";
this.dom.summaryRank.textContent = "Safety Certified (Refresher Recommended)";
}
}
updateHUD() {
this.dom.hudScore.textContent = this.score;
const starCount = Math.floor(this.score / 100);
this.dom.hudStars.textContent = "⭐".repeat(starCount) + "☆".repeat(Math.max(0, 2 - starCount));
}
}
// Instantiate game on load
window.addEventListener('DOMContentLoaded', () => {
window.safetyGame = new SafetyGame();
});