Add certificate template, shield logo, audio tracks, and enhance game UI/UX
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+4
-49
@@ -52,62 +52,17 @@ class ParticleEngine {
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this.clear();
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}
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// Spawn near-miss hazardous particle / projectile flying at avatar
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// Particle Spawning (Disabled for clean direct feedback)
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spawnHazardProjectile(type, startX, startY, targetX, targetY) {
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const dx = targetX - startX;
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const dy = targetY - startY;
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const dist = Math.sqrt(dx * dx + dy * dy);
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const speed = 14;
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this.projectiles.push({
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type: type, // 'spark' or 'chemical_drop'
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x: startX,
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y: startY,
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vx: (dx / dist) * speed,
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vy: (dy / dist) * speed,
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targetX: targetX,
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targetY: targetY,
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size: type === 'spark' ? 7 : 12,
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color: type === 'spark' ? '#ff3b30' : '#00f0ff',
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trail: [],
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reached: false
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});
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// Disabled
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}
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spawnSparks(originX, originY, count = 12) {
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for (let i = 0; i < count; i++) {
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const angle = (Math.PI * 0.8) + (Math.random() * 0.9 - 0.45); // Directed left-upward arc
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const speed = Math.random() * 12 + 6;
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this.particles.push({
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type: 'spark',
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x: originX,
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y: originY,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed - (Math.random() * 4),
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gravity: 0.35,
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life: 1.0,
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decay: Math.random() * 0.03 + 0.02,
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size: Math.random() * 3 + 1.5,
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color: Math.random() > 0.3 ? '#ffdd55' : '#ff5511'
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});
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}
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// Disabled
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}
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spawnChemicalFlow(originX, originY) {
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for (let i = 0; i < 4; i++) {
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this.particles.push({
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type: 'chemical',
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x: originX + (Math.random() * 8 - 4),
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y: originY,
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vx: -(Math.random() * 2 + 1),
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vy: Math.random() * 4 + 2,
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gravity: 0.25,
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life: 1.0,
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decay: 0.02,
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size: Math.random() * 4 + 3,
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color: '#10b981'
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});
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}
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// Disabled
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}
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spawnConfetti() {
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