Add certificate template, shield logo, audio tracks, and enhance game UI/UX
This commit is contained in:
+259
@@ -25,6 +25,22 @@ class SoundEngine {
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this.activeGrinderNode = null;
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this.activeLiquidNode = null;
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// Dedicated Countdown Tick Sound Clip (User uploaded custom audio)
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try {
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this.countdownTickAudio = new Audio('audio/countdown_tick.mp3');
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this.countdownTickAudio.preload = 'auto';
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} catch (e) {
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this.countdownTickAudio = null;
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}
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// Dedicated Top Timer Last 10-Second Warning Sound Clip (User uploaded custom audio)
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try {
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this.timerLast10sAudio = new Audio('audio/timer_last_10s.wav');
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this.timerLast10sAudio.preload = 'auto';
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} catch (e) {
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this.timerLast10sAudio = null;
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}
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this.isInitialized = false;
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}
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@@ -91,6 +107,12 @@ class SoundEngine {
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if (this.masterGain && this.ctx) {
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this.masterGain.gain.setTargetAtTime(this.isMuted ? 0 : 1.0, this.ctx.currentTime, 0.05);
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}
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if (this.countdownTickAudio) {
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this.countdownTickAudio.volume = this.isMuted ? 0 : this.sfxVolume;
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}
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if (this.timerLast10sAudio) {
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this.timerLast10sAudio.volume = this.isMuted ? 0 : this.sfxVolume;
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}
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}
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setMusicVolume(val) {
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@@ -105,6 +127,94 @@ class SoundEngine {
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if (this.sfxGain && this.ctx) {
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this.sfxGain.gain.setTargetAtTime(this.sfxVolume, this.ctx.currentTime, 0.05);
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}
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if (this.countdownTickAudio) {
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this.countdownTickAudio.volume = this.isMuted ? 0 : this.sfxVolume;
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}
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if (this.timerLast10sAudio) {
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this.timerLast10sAudio.volume = this.isMuted ? 0 : this.sfxVolume;
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}
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}
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playCountdownTickAudio() {
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this.ensureContext();
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if (this.isMuted) return;
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if (this.countdownTickAudio) {
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try {
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const sound = this.countdownTickAudio.cloneNode();
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sound.volume = Math.max(0, Math.min(1, this.sfxVolume));
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sound.play().catch(err => {
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console.warn("Countdown tick audio playback note:", err);
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});
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} catch (e) {
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try {
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this.countdownTickAudio.currentTime = 0;
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this.countdownTickAudio.volume = Math.max(0, Math.min(1, this.sfxVolume));
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this.countdownTickAudio.play().catch(() => {});
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} catch (err) {}
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}
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}
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}
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/**
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* Normal Clock Tick for the first 20 seconds (30s down to 11s)
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*/
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playTimerTick() {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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const t = this.ctx.currentTime;
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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const filter = this.ctx.createBiquadFilter();
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// Crisp high-tech clock tick matching 1st beat
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osc.type = 'triangle';
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osc.frequency.setValueAtTime(1100, t);
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osc.frequency.exponentialRampToValueAtTime(320, t + 0.035);
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filter.type = 'bandpass';
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filter.frequency.setValueAtTime(1200, t);
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filter.Q.setValueAtTime(3.5, t);
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gain.gain.setValueAtTime(0.22, t);
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gain.gain.exponentialRampToValueAtTime(0.001, t + 0.045);
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osc.connect(filter);
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filter.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(t);
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osc.stop(t + 0.05);
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}
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/**
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* Dedicated Last 10 Seconds Audio Track (User uploaded custom audio)
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*/
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playTimerLast10sAudio() {
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this.ensureContext();
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if (this.isMuted) return;
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if (this.timerLast10sAudio) {
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try {
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this.timerLast10sAudio.currentTime = 0;
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this.timerLast10sAudio.volume = Math.max(0, Math.min(1, this.sfxVolume));
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this.timerLast10sAudio.play().catch(err => {
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console.warn("Timer last 10s audio playback note:", err);
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});
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} catch (e) {
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console.warn("Error playing timer last 10s audio:", e);
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}
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}
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}
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stopTimerLast10sAudio() {
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if (this.timerLast10sAudio) {
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try {
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this.timerLast10sAudio.pause();
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this.timerLast10sAudio.currentTime = 0;
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} catch (e) {}
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}
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}
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setAmbientEnabled(enabled) {
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@@ -520,6 +630,155 @@ class SoundEngine {
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});
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}
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/**
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* Timer Warning Tick & Urgent Countdown Beep SFX
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*/
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playTimerWarningTick(isUrgent = false) {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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const t = this.ctx.currentTime;
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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const filter = this.ctx.createBiquadFilter();
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if (isUrgent) {
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// Rapid, tense dual-tone hazard emergency beep
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osc.type = 'sawtooth';
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osc.frequency.setValueAtTime(880, t);
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osc.frequency.setValueAtTime(700, t + 0.06);
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filter.type = 'bandpass';
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filter.frequency.setValueAtTime(1400, t);
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filter.Q.setValueAtTime(4.0, t);
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gain.gain.setValueAtTime(0.22, t);
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gain.gain.exponentialRampToValueAtTime(0.001, t + 0.14);
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osc.connect(filter);
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filter.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(t);
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osc.stop(t + 0.15);
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} else {
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// High-tech warning clock tick
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osc.type = 'sine';
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osc.frequency.setValueAtTime(560, t);
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osc.frequency.exponentialRampToValueAtTime(420, t + 0.05);
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gain.gain.setValueAtTime(0.12, t);
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gain.gain.exponentialRampToValueAtTime(0.001, t + 0.08);
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osc.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(t);
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osc.stop(t + 0.09);
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}
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}
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/**
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* Industrial Emergency Hazard Alarm Sound (Time Expired / Hazard Warning)
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*/
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playTimerHazardAlarm() {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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const t = this.ctx.currentTime;
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// Industrial emergency hazard klaxon / buzzer burst
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[0, 0.18, 0.36].forEach(offset => {
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const time = t + offset;
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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const filter = this.ctx.createBiquadFilter();
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osc.type = 'sawtooth';
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osc.frequency.setValueAtTime(620, time);
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osc.frequency.linearRampToValueAtTime(380, time + 0.14);
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filter.type = 'lowpass';
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filter.frequency.setValueAtTime(2000, time);
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gain.gain.setValueAtTime(0.26, time);
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gain.gain.exponentialRampToValueAtTime(0.001, time + 0.15);
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osc.connect(filter);
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filter.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(time);
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osc.stop(time + 0.16);
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});
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}
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/**
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* Central Screen Start Countdown Beep (3, 2, 1)
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*/
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playCountdownBeep(num) {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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const t = this.ctx.currentTime;
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const osc = this.ctx.createOscillator();
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const osc2 = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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const filter = this.ctx.createBiquadFilter();
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// Pitch rises: 3 (520Hz) -> 2 (680Hz) -> 1 (880Hz)
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const baseFreq = num === 3 ? 520 : (num === 2 ? 680 : 880);
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osc.type = 'triangle';
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osc.frequency.setValueAtTime(baseFreq, t);
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osc2.type = 'sine';
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osc2.frequency.setValueAtTime(baseFreq * 2, t);
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filter.type = 'lowpass';
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filter.frequency.setValueAtTime(2400, t);
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gain.gain.setValueAtTime(0.24, t);
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gain.gain.exponentialRampToValueAtTime(0.001, t + 0.28);
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osc.connect(filter);
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osc2.connect(filter);
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filter.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(t);
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osc2.start(t);
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osc.stop(t + 0.3);
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osc2.stop(t + 0.3);
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}
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/**
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* Central Screen Countdown Launch / GO! Chime
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*/
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playCountdownGo() {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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const t = this.ctx.currentTime;
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// Energetic ascending triad (C5 -> E5 -> G5)
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[523.25, 659.25, 783.99, 1046.50].forEach((freq, idx) => {
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const time = t + (idx * 0.05);
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = 'sine';
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osc.frequency.setValueAtTime(freq, time);
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gain.gain.setValueAtTime(0.22, time);
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gain.gain.exponentialRampToValueAtTime(0.001, time + 0.45);
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osc.connect(gain);
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gain.connect(this.sfxGain);
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osc.start(time);
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osc.stop(time + 0.5);
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});
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}
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playCriticalStopAlert() {
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this.ensureContext();
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if (!this.ctx || this.isMuted) return;
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+352
-107
@@ -15,6 +15,10 @@ class SafetyGame {
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this.avatar = null;
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this.particles = null;
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// 30-Second Countdown Timer State
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this.timerSeconds = 30;
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this.timerInterval = null;
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// DOM Elements Cache
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this.dom = {
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screenStart: document.getElementById('screen-start'),
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@@ -34,10 +38,16 @@ class SafetyGame {
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// HUD
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hudScore: document.getElementById('hud-score'),
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hudStars: document.getElementById('hud-stars'),
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hudTimerBox: document.getElementById('hud-timer-box'),
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hudTimerVal: document.getElementById('hud-timer-val'),
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countdownOverlay: document.getElementById('countdown-overlay'),
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countdownDigit: document.getElementById('countdown-digit'),
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countdownSubTip: document.getElementById('countdown-sub-tip'),
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stepPill1: document.getElementById('step-pill-1'),
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stepPill2: document.getElementById('step-pill-2'),
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btnSoundToggle: document.getElementById('btn-sound-toggle'),
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btnMusicToggle: document.getElementById('btn-music-toggle'),
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btnFullscreenToggle: document.getElementById('btn-fullscreen-toggle'),
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btnAudioSettings: document.getElementById('btn-audio-settings'),
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// Scene Info & Hazards
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@@ -104,14 +114,15 @@ class SafetyGame {
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}
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bindEvents() {
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// Start Game from Intro (Instantaneous Transition, Zero Delay)
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// Start Game from Intro (Instantaneous Transition with 3,2,1,GO Central Countdown)
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if (this.dom.btnStartGame) {
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this.dom.btnStartGame.addEventListener('click', () => {
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window.soundEngine.ensureContext();
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window.soundEngine.playStartIntroSting();
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window.soundEngine.startBackgroundMusic();
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this.loadScenario(0);
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this.loadScenario(0, false);
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this.switchScreen('game');
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this.triggerStartCountdown(() => this.startTimer());
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});
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}
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@@ -146,7 +157,8 @@ class SafetyGame {
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this.particles.stopMode();
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if (this.currentScenarioIndex < SCENARIO_DATA.length - 1) {
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this.loadScenario(this.currentScenarioIndex + 1);
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this.loadScenario(this.currentScenarioIndex + 1, false);
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this.triggerStartCountdown(() => this.startTimer());
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} else {
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this.showFinalSummary();
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}
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@@ -161,17 +173,31 @@ class SafetyGame {
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this.scenarioCompleted = [false, false];
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this.switchScreen('game');
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window.soundEngine.startBackgroundMusic();
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this.loadScenario(0);
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this.loadScenario(0, false);
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this.triggerStartCountdown(() => this.startTimer());
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});
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}
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// Print Certificate
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// Certificate Viewer Modal & Print Handlers
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if (this.dom.btnPrintCertificate) {
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this.dom.btnPrintCertificate.addEventListener('click', () => {
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const dateEl = document.getElementById('cert-date-val');
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if (dateEl) {
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dateEl.textContent = new Date().toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });
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}
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window.soundEngine.playButtonClick();
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const certModal = document.getElementById('modal-certificate');
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if (certModal) certModal.classList.add('active');
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});
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}
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const btnCloseCert = document.getElementById('btn-close-cert-modal');
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if (btnCloseCert) {
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btnCloseCert.addEventListener('click', () => {
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const certModal = document.getElementById('modal-certificate');
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if (certModal) certModal.classList.remove('active');
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});
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}
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const btnPrintAction = document.getElementById('btn-print-cert-action');
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if (btnPrintAction) {
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btnPrintAction.addEventListener('click', () => {
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window.print();
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});
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}
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@@ -243,14 +269,31 @@ class SafetyGame {
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});
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}
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if (this.dom.toggleAmbientHum) {
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this.dom.toggleAmbientHum.addEventListener('change', (e) => {
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window.soundEngine.setAmbientEnabled(e.target.checked);
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// Fullscreen Mode Toggle
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if (this.dom.btnFullscreenToggle) {
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this.dom.btnFullscreenToggle.addEventListener('click', () => {
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this.toggleFullscreen();
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});
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}
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// Keyboard Shortcuts (1-9 and 0 for 10 Locker items, Space for Start Task, Esc to close modals)
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const onFullscreenChange = () => {
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const isFull = !!(document.fullscreenElement || document.webkitFullscreenElement);
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document.body.classList.toggle('fullscreen-mode', isFull);
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document.documentElement.classList.toggle('fullscreen-mode', isFull);
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this.updateFullscreenIcon();
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};
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document.addEventListener('fullscreenchange', onFullscreenChange);
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document.addEventListener('webkitfullscreenchange', onFullscreenChange);
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document.addEventListener('mozfullscreenchange', onFullscreenChange);
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document.addEventListener('MSFullscreenChange', onFullscreenChange);
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// Keyboard Shortcuts (1-9 and 0 for 10 Locker items, Space for Start Task, F for Fullscreen, Esc to close modals)
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window.addEventListener('keydown', (e) => {
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// Don't trigger game shortcuts if typing in an editable field
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if (e.target && (e.target.tagName === 'INPUT' || e.target.isContentEditable)) {
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return;
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}
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const num = parseInt(e.key);
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if (!isNaN(num)) {
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const cards = document.querySelectorAll('.ppe-item-card');
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@@ -260,6 +303,12 @@ class SafetyGame {
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}
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}
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if ((e.key === 'f' || e.key === 'F') && !e.ctrlKey && !e.altKey && !e.metaKey) {
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e.preventDefault();
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this.toggleFullscreen();
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return;
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}
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if ((e.code === 'Space' || e.code === 'Enter') && this.dom.screenStart.classList.contains('active')) {
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e.preventDefault();
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if (this.dom.btnStartGame) this.dom.btnStartGame.click();
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@@ -276,6 +325,8 @@ class SafetyGame {
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if (e.key === 'Escape') {
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if (this.dom.modalAudio && this.dom.modalAudio.classList.contains('active')) {
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this.dom.modalAudio.classList.remove('active');
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} else if (document.getElementById('modal-certificate')?.classList.contains('active')) {
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document.getElementById('modal-certificate').classList.remove('active');
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} else if (this.dom.consequenceOverlay.classList.contains('active')) {
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this.dismissConsequenceModal();
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}
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@@ -283,17 +334,206 @@ class SafetyGame {
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});
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}
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toggleFullscreen() {
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window.soundEngine.playButtonClick();
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if (!document.fullscreenElement && !document.webkitFullscreenElement) {
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const elem = document.documentElement;
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if (elem.requestFullscreen) {
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elem.requestFullscreen().catch(() => {});
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} else if (elem.webkitRequestFullscreen) {
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elem.webkitRequestFullscreen();
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}
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} else {
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if (document.exitFullscreen) {
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document.exitFullscreen().catch(() => {});
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} else if (document.webkitExitFullscreen) {
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document.webkitExitFullscreen();
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}
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}
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}
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updateFullscreenIcon() {
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const isFull = !!(document.fullscreenElement || document.webkitFullscreenElement);
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const iconSpan = document.getElementById('fullscreen-icon');
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if (iconSpan) {
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iconSpan.textContent = isFull ? '⤡' : '⛶';
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}
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if (this.dom.btnFullscreenToggle) {
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this.dom.btnFullscreenToggle.title = isFull ? 'Exit Fullscreen (F)' : 'Toggle Fullscreen (F)';
|
||||
if (isFull) {
|
||||
this.dom.btnFullscreenToggle.classList.add('fullscreen-active');
|
||||
} else {
|
||||
this.dom.btnFullscreenToggle.classList.remove('fullscreen-active');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switchScreen(screenName) {
|
||||
this.dom.screenStart.classList.remove('active');
|
||||
this.dom.screenGame.classList.remove('active');
|
||||
this.dom.screenSummary.classList.remove('active');
|
||||
|
||||
if (screenName === 'start') this.dom.screenStart.classList.add('active');
|
||||
if (screenName === 'start') {
|
||||
this.stopTimer();
|
||||
this.dom.screenStart.classList.add('active');
|
||||
}
|
||||
if (screenName === 'game') this.dom.screenGame.classList.add('active');
|
||||
if (screenName === 'summary') this.dom.screenSummary.classList.add('active');
|
||||
if (screenName === 'summary') {
|
||||
this.stopTimer();
|
||||
this.dom.screenSummary.classList.add('active');
|
||||
}
|
||||
}
|
||||
|
||||
loadScenario(index) {
|
||||
// =========================================================================
|
||||
// 30-SECOND COUNTDOWN TIMER CONTROLLER
|
||||
// =========================================================================
|
||||
|
||||
startTimer() {
|
||||
this.stopTimer();
|
||||
this.timerSeconds = 30;
|
||||
this.updateTimerDisplay();
|
||||
|
||||
this.timerInterval = setInterval(() => {
|
||||
if (this.timerSeconds > 0) {
|
||||
this.timerSeconds--;
|
||||
this.updateTimerDisplay();
|
||||
|
||||
if (this.timerSeconds > 10) {
|
||||
// Normal clock tick sound from 30s to 11s (first 20 seconds)
|
||||
window.soundEngine.playTimerTick();
|
||||
} else if (this.timerSeconds === 10) {
|
||||
// Trigger dedicated audio track for the final 10 seconds
|
||||
window.soundEngine.playTimerLast10sAudio();
|
||||
}
|
||||
} else {
|
||||
this.stopTimer();
|
||||
// Time expired: execute safety check
|
||||
if (this.dom.screenGame.classList.contains('active') &&
|
||||
!this.dom.consequenceOverlay.classList.contains('active') &&
|
||||
!this.dom.successOverlay.classList.contains('active')) {
|
||||
this.executeSafetyTest();
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
if (this.timerInterval) {
|
||||
clearInterval(this.timerInterval);
|
||||
this.timerInterval = null;
|
||||
}
|
||||
window.soundEngine.stopTimerLast10sAudio();
|
||||
}
|
||||
|
||||
pauseTimer() {
|
||||
this.stopTimer();
|
||||
}
|
||||
|
||||
resumeTimer() {
|
||||
if (this.timerSeconds > 0 && !this.timerInterval) {
|
||||
this.timerInterval = setInterval(() => {
|
||||
if (this.timerSeconds > 0) {
|
||||
this.timerSeconds--;
|
||||
this.updateTimerDisplay();
|
||||
|
||||
if (this.timerSeconds > 10) {
|
||||
window.soundEngine.playTimerTick();
|
||||
} else if (this.timerSeconds === 10) {
|
||||
window.soundEngine.playTimerLast10sAudio();
|
||||
}
|
||||
} else {
|
||||
this.stopTimer();
|
||||
if (this.dom.screenGame.classList.contains('active') &&
|
||||
!this.dom.consequenceOverlay.classList.contains('active') &&
|
||||
!this.dom.successOverlay.classList.contains('active')) {
|
||||
this.executeSafetyTest();
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
updateTimerDisplay() {
|
||||
if (!this.dom.hudTimerVal) return;
|
||||
const formatted = `00:${this.timerSeconds.toString().padStart(2, '0')}`;
|
||||
this.dom.hudTimerVal.textContent = formatted;
|
||||
|
||||
if (this.dom.hudTimerBox) {
|
||||
this.dom.hudTimerBox.classList.remove('timer-warning', 'timer-danger');
|
||||
if (this.timerSeconds <= 5) {
|
||||
this.dom.hudTimerBox.classList.add('timer-danger');
|
||||
} else if (this.timerSeconds <= 10) {
|
||||
this.dom.hudTimerBox.classList.add('timer-warning');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// CENTRAL SCREEN START COUNTDOWN (3, 2, 1, GO!)
|
||||
// =========================================================================
|
||||
|
||||
triggerStartCountdown(onComplete) {
|
||||
if (!this.dom.countdownOverlay) {
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
|
||||
this.stopTimer();
|
||||
this.timerSeconds = 30;
|
||||
this.updateTimerDisplay();
|
||||
|
||||
this.dom.countdownOverlay.classList.add('active');
|
||||
const digitEl = this.dom.countdownDigit;
|
||||
const subTipEl = this.dom.countdownSubTip;
|
||||
|
||||
const steps = [
|
||||
{ text: '3', tip: 'PREPARE YOUR PPE', isGo: false, duration: 1000 },
|
||||
{ text: '2', tip: 'IDENTIFY HAZARDS', isGo: false, duration: 1000 },
|
||||
{ text: '1', tip: 'EQUIP WORKER', isGo: false, duration: 1000 },
|
||||
{ text: 'GO!', tip: '30s TIMER STARTED', isGo: true, duration: 750 }
|
||||
];
|
||||
|
||||
let currentStep = 0;
|
||||
|
||||
const playNextStep = () => {
|
||||
if (currentStep < steps.length) {
|
||||
const item = steps[currentStep];
|
||||
|
||||
if (digitEl) {
|
||||
digitEl.textContent = item.text;
|
||||
digitEl.className = 'countdown-digit';
|
||||
if (item.isGo) {
|
||||
digitEl.classList.add('go-text');
|
||||
}
|
||||
// Force CSS reflow to re-trigger pop animation
|
||||
void digitEl.offsetWidth;
|
||||
digitEl.classList.add('pop');
|
||||
}
|
||||
|
||||
if (subTipEl) {
|
||||
subTipEl.textContent = item.tip;
|
||||
}
|
||||
|
||||
// Play uploaded countdown tick audio for 3, 2, 1 every second
|
||||
if (item.isGo) {
|
||||
window.soundEngine.playCountdownGo();
|
||||
} else {
|
||||
window.soundEngine.playCountdownTickAudio();
|
||||
}
|
||||
|
||||
currentStep++;
|
||||
setTimeout(playNextStep, item.duration);
|
||||
} else {
|
||||
// Complete countdown & fade out
|
||||
this.dom.countdownOverlay.classList.remove('active');
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
};
|
||||
|
||||
playNextStep();
|
||||
}
|
||||
|
||||
loadScenario(index, autoStartTimer = true) {
|
||||
window.soundEngine.stopAllTaskSFX();
|
||||
this.currentScenarioIndex = index;
|
||||
this.currentScenario = SCENARIO_DATA[index];
|
||||
@@ -303,6 +543,14 @@ class SafetyGame {
|
||||
this.particles.clear();
|
||||
this.particles.stopMode();
|
||||
|
||||
if (autoStartTimer) {
|
||||
this.startTimer();
|
||||
} else {
|
||||
this.stopTimer();
|
||||
this.timerSeconds = 30;
|
||||
this.updateTimerDisplay();
|
||||
}
|
||||
|
||||
// Update Stepper HUD
|
||||
if (this.dom.stepPill1 && this.dom.stepPill2) {
|
||||
this.dom.stepPill1.className = index === 0 ? 'step-pill active' : (this.scenarioCompleted[0] ? 'step-pill completed' : 'step-pill');
|
||||
@@ -483,9 +731,6 @@ class SafetyGame {
|
||||
|
||||
return `
|
||||
<div class="ppe-item-card ${isEquipped ? 'equipped' : ''}" data-item-id="${item.id}" data-slot="${item.slot}" title="${item.spec}">
|
||||
<div class="item-toggle-indicator">
|
||||
<span class="radio-check-mark">${isEquipped ? '✓' : ''}</span>
|
||||
</div>
|
||||
<div class="item-icon-box">${iconContent}</div>
|
||||
<span class="item-name">${item.name}</span>
|
||||
</div>
|
||||
@@ -610,91 +855,63 @@ class SafetyGame {
|
||||
}
|
||||
|
||||
handleSafeSuccess() {
|
||||
// Start Task Simulation SFX & Particles
|
||||
if (this.currentScenario.id === 'grinding') {
|
||||
window.soundEngine.startGrinderSFX();
|
||||
this.particles.startMode('sparks');
|
||||
} else {
|
||||
window.soundEngine.startLiquidTransferSFX();
|
||||
this.particles.startMode('chemical');
|
||||
this.stopTimer();
|
||||
this.particles.clear();
|
||||
this.particles.stopMode();
|
||||
window.soundEngine.stopAllTaskSFX();
|
||||
|
||||
window.soundEngine.playSuccessChime();
|
||||
window.soundEngine.playSafetyStarSound();
|
||||
|
||||
// Award points (100 on first try, 80 on retry)
|
||||
const points = this.scenarioFirstAttempt ? 100 : 80;
|
||||
this.score += points;
|
||||
this.scenarioCompleted[this.currentScenarioIndex] = true;
|
||||
this.updateHUD();
|
||||
|
||||
// Show Success Modal Overlay
|
||||
if (this.dom.successTitle) {
|
||||
if (this.currentScenario.id === 'grinding') {
|
||||
this.dom.successTitle.innerHTML = `<span class="title-green">SAFE</span> <span class="title-white">TO START</span>`;
|
||||
} else {
|
||||
this.dom.successTitle.innerHTML = `<span class="title-green">SAFE</span> <span class="title-white">TO PROCEED</span>`;
|
||||
}
|
||||
}
|
||||
if (this.dom.successDesc) this.dom.successDesc.textContent = this.currentScenario.successMessage.body;
|
||||
if (this.dom.awardedPointsText) this.dom.awardedPointsText.textContent = `+${points} Safety Points`;
|
||||
|
||||
if (this.dom.btnNextScenarioText) {
|
||||
if (this.currentScenarioIndex === SCENARIO_DATA.length - 1) {
|
||||
this.dom.btnNextScenarioText.textContent = 'VIEW FINAL RESULTS ➔';
|
||||
} else {
|
||||
this.dom.btnNextScenarioText.textContent = 'NEXT SCENARIO ➔';
|
||||
}
|
||||
}
|
||||
|
||||
// Play Success Chime & Star sound after short operational run
|
||||
setTimeout(() => {
|
||||
window.soundEngine.stopAllTaskSFX();
|
||||
this.particles.stopMode();
|
||||
|
||||
window.soundEngine.playSuccessChime();
|
||||
window.soundEngine.playSafetyStarSound();
|
||||
|
||||
// Award points (100 on first try, 80 on retry)
|
||||
const points = this.scenarioFirstAttempt ? 100 : 80;
|
||||
this.score += points;
|
||||
this.scenarioCompleted[this.currentScenarioIndex] = true;
|
||||
this.updateHUD();
|
||||
|
||||
// Show Success Modal Overlay
|
||||
if (this.dom.successTitle) this.dom.successTitle.textContent = this.currentScenario.successMessage.title;
|
||||
if (this.dom.successDesc) this.dom.successDesc.textContent = this.currentScenario.successMessage.body;
|
||||
if (this.dom.awardedPointsText) this.dom.awardedPointsText.textContent = `+${points} Safety Points ⭐`;
|
||||
|
||||
if (this.dom.btnNextScenarioText) {
|
||||
if (this.currentScenarioIndex === SCENARIO_DATA.length - 1) {
|
||||
this.dom.btnNextScenarioText.textContent = 'VIEW FINAL RESULTS ➔';
|
||||
} else {
|
||||
this.dom.btnNextScenarioText.textContent = 'NEXT SCENARIO ➔';
|
||||
}
|
||||
}
|
||||
|
||||
if (this.dom.successOverlay) this.dom.successOverlay.classList.add('active');
|
||||
}, 1200);
|
||||
if (this.dom.successOverlay) this.dom.successOverlay.classList.add('active');
|
||||
}
|
||||
|
||||
handleUnsafeConsequence(allMissingChecks, allEquippedDistractors) {
|
||||
this.stopTimer();
|
||||
this.scenarioFirstAttempt = false;
|
||||
this.particles.clear();
|
||||
this.particles.stopMode();
|
||||
|
||||
// Start task machine momentarily
|
||||
if (this.currentScenario.id === 'grinding') {
|
||||
window.soundEngine.startGrinderSFX();
|
||||
this.particles.startMode('sparks');
|
||||
} else {
|
||||
window.soundEngine.startLiquidTransferSFX();
|
||||
this.particles.startMode('chemical');
|
||||
}
|
||||
|
||||
// Determine target position for incoming projectile
|
||||
const avatarCoords = this.avatar.getAvatarCenterCoordinates();
|
||||
const stageWidth = this.dom.sceneStage ? this.dom.sceneStage.clientWidth : 600;
|
||||
const stageHeight = this.dom.sceneStage ? this.dom.sceneStage.clientHeight : 450;
|
||||
const originX = stageWidth * 0.72;
|
||||
const originY = stageHeight * 0.65;
|
||||
|
||||
const hasEyeFaceIssue = allMissingChecks.some(chk => chk.slot === 'eyes' || chk.slot === 'head');
|
||||
const targetX = hasEyeFaceIssue ? avatarCoords.eyeX : avatarCoords.handX;
|
||||
const targetY = hasEyeFaceIssue ? avatarCoords.eyeY : avatarCoords.handY;
|
||||
|
||||
setTimeout(() => {
|
||||
window.soundEngine.playWhooshImpact();
|
||||
this.particles.spawnHazardProjectile(
|
||||
this.currentScenario.id === 'grinding' ? 'spark' : 'chemical_drop',
|
||||
originX, originY, targetX, targetY
|
||||
);
|
||||
}, 400);
|
||||
|
||||
// Store consequence context for freeze overlay
|
||||
this.activeConsequenceData = { allMissingChecks, allEquippedDistractors };
|
||||
this.handleFreezeFrameAlert();
|
||||
}
|
||||
|
||||
handleFreezeFrameAlert(projectile) {
|
||||
// 1. Freeze particle engine & stop machine motors
|
||||
this.particles.setFrozen(true);
|
||||
this.particles.clear();
|
||||
this.particles.setFrozen(false);
|
||||
this.particles.stopMode();
|
||||
window.soundEngine.stopGrinderSFX();
|
||||
window.soundEngine.stopLiquidTransferSFX();
|
||||
|
||||
// 2. Duck background music
|
||||
// Duck background music
|
||||
window.soundEngine.duckMusic(true);
|
||||
|
||||
// 3. Play warning tones
|
||||
// Play warning tones
|
||||
window.soundEngine.playWarningTone();
|
||||
window.soundEngine.playCriticalStopAlert();
|
||||
|
||||
@@ -712,22 +929,25 @@ class SafetyGame {
|
||||
|
||||
// 4. Update Header & Badges
|
||||
if (this.dom.hazardFlasherBadge) {
|
||||
this.dom.hazardFlasherBadge.textContent = `⚠️ STOP! ${totalIssues} SAFETY ${totalIssues === 1 ? 'HAZARD' : 'HAZARDS'} DETECTED`;
|
||||
this.dom.hazardFlasherBadge.innerHTML = `
|
||||
<span class="flasher-icon">⚠️</span>
|
||||
<span class="flasher-text">STOP! ${totalIssues} SAFETY ${totalIssues === 1 ? 'HAZARD' : 'HAZARDS'} DETECTED</span>
|
||||
`;
|
||||
}
|
||||
if (this.dom.missingCountNum) this.dom.missingCountNum.textContent = totalIssues;
|
||||
|
||||
if (totalIssues === 1) {
|
||||
if (allEquippedDistractors.length > 0) {
|
||||
const d = allEquippedDistractors[0];
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.textContent = "Incorrect / Ineffective PPE Detected";
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.innerHTML = `<span class="title-red">INCORRECT</span> <span class="title-white">PPE DETECTED</span>`;
|
||||
if (this.dom.consequenceDesc) this.dom.consequenceDesc.textContent = d.rejectReason;
|
||||
} else {
|
||||
const m = allMissingChecks[0];
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.textContent = m.consequenceTitle;
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.innerHTML = `<span class="title-red">CRITICAL</span> <span class="title-white">HAZARD DETECTED</span>`;
|
||||
if (this.dom.consequenceDesc) this.dom.consequenceDesc.textContent = m.consequenceDesc;
|
||||
}
|
||||
} else {
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.textContent = "Critical Protection Gaps Detected";
|
||||
if (this.dom.consequenceTitle) this.dom.consequenceTitle.innerHTML = `<span class="title-red">CRITICAL</span> <span class="title-white">PROTECTION GAPS DETECTED</span>`;
|
||||
if (this.dom.consequenceDesc) this.dom.consequenceDesc.textContent = "Operating without complete PPE exposes multiple body zones to direct, severe workplace injuries. All required safety equipment must be equipped before starting.";
|
||||
}
|
||||
|
||||
@@ -735,31 +955,49 @@ class SafetyGame {
|
||||
let cardsHtml = '';
|
||||
|
||||
allMissingChecks.forEach(chk => {
|
||||
const icon = slotIcons[chk.slot] || '⚠️';
|
||||
const reqItem = this.currentScenario.lockerItems.find(it => it.id === chk.requiredItem);
|
||||
const iconImgHtml = reqItem && reqItem.iconImg
|
||||
? `<img src="${reqItem.iconImg}" alt="${reqItem.name}" class="hazard-card-ppe-img">`
|
||||
: `<span class="hazard-card-fallback-icon">${slotIcons[chk.slot] || '⚠️'}</span>`;
|
||||
|
||||
const slotCap = chk.slot ? chk.slot.charAt(0).toUpperCase() + chk.slot.slice(1) : 'Body';
|
||||
|
||||
cardsHtml += `
|
||||
<div class="hazard-card-item">
|
||||
<div class="card-icon">${icon}</div>
|
||||
<div class="card-body">
|
||||
<div class="card-header-line">
|
||||
<span class="card-item-name">${chk.missingLabel}</span>
|
||||
<span class="card-slot-badge">${chk.slot} - Missing</span>
|
||||
<div class="cyber-hazard-card">
|
||||
<div class="hazard-card-icon-box">
|
||||
${iconImgHtml}
|
||||
</div>
|
||||
<div class="hazard-card-content">
|
||||
<div class="hazard-card-top-row">
|
||||
<span class="hazard-card-name">${chk.missingLabel || (reqItem ? reqItem.name : 'Missing PPE')}</span>
|
||||
<span class="hazard-card-badge missing-badge">
|
||||
<span class="badge-exclamation">!</span> ${slotCap} - Missing
|
||||
</span>
|
||||
</div>
|
||||
<span class="card-hazard-text">${chk.consequenceDesc}</span>
|
||||
<p class="hazard-card-desc">${chk.consequenceDesc}</p>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
|
||||
allEquippedDistractors.forEach(dist => {
|
||||
const iconImgHtml = dist.iconImg
|
||||
? `<img src="${dist.iconImg}" alt="${dist.name}" class="hazard-card-ppe-img">`
|
||||
: `<span class="hazard-card-fallback-icon">🚫</span>`;
|
||||
|
||||
cardsHtml += `
|
||||
<div class="hazard-card-item distractor-card">
|
||||
<div class="card-icon">🚫</div>
|
||||
<div class="card-body">
|
||||
<div class="card-header-line">
|
||||
<span class="card-item-name">REMOVE: ${dist.name}</span>
|
||||
<span class="card-slot-badge">Unsafe Gear</span>
|
||||
<div class="cyber-hazard-card distractor-card">
|
||||
<div class="hazard-card-icon-box">
|
||||
${iconImgHtml}
|
||||
</div>
|
||||
<div class="hazard-card-content">
|
||||
<div class="hazard-card-top-row">
|
||||
<span class="hazard-card-name">REMOVE: ${dist.name}</span>
|
||||
<span class="hazard-card-badge distractor-badge">
|
||||
<span class="badge-exclamation">!</span> Unsafe Gear
|
||||
</span>
|
||||
</div>
|
||||
<span class="card-hazard-text">${dist.rejectReason}</span>
|
||||
<p class="hazard-card-desc">${dist.rejectReason}</p>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
@@ -801,6 +1039,13 @@ class SafetyGame {
|
||||
const rows = this.dom.coverageGrid.querySelectorAll('.status-row-item');
|
||||
rows.forEach(row => row.classList.remove('alert-missing'));
|
||||
}
|
||||
|
||||
if (this.timerSeconds <= 0) {
|
||||
this.timerSeconds = 15; // Extra 15s to fix PPE
|
||||
this.resumeTimer();
|
||||
} else {
|
||||
this.resumeTimer();
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
|
||||
+4
-49
@@ -52,62 +52,17 @@ class ParticleEngine {
|
||||
this.clear();
|
||||
}
|
||||
|
||||
// Spawn near-miss hazardous particle / projectile flying at avatar
|
||||
// Particle Spawning (Disabled for clean direct feedback)
|
||||
spawnHazardProjectile(type, startX, startY, targetX, targetY) {
|
||||
const dx = targetX - startX;
|
||||
const dy = targetY - startY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
const speed = 14;
|
||||
|
||||
this.projectiles.push({
|
||||
type: type, // 'spark' or 'chemical_drop'
|
||||
x: startX,
|
||||
y: startY,
|
||||
vx: (dx / dist) * speed,
|
||||
vy: (dy / dist) * speed,
|
||||
targetX: targetX,
|
||||
targetY: targetY,
|
||||
size: type === 'spark' ? 7 : 12,
|
||||
color: type === 'spark' ? '#ff3b30' : '#00f0ff',
|
||||
trail: [],
|
||||
reached: false
|
||||
});
|
||||
// Disabled
|
||||
}
|
||||
|
||||
spawnSparks(originX, originY, count = 12) {
|
||||
for (let i = 0; i < count; i++) {
|
||||
const angle = (Math.PI * 0.8) + (Math.random() * 0.9 - 0.45); // Directed left-upward arc
|
||||
const speed = Math.random() * 12 + 6;
|
||||
this.particles.push({
|
||||
type: 'spark',
|
||||
x: originX,
|
||||
y: originY,
|
||||
vx: Math.cos(angle) * speed,
|
||||
vy: Math.sin(angle) * speed - (Math.random() * 4),
|
||||
gravity: 0.35,
|
||||
life: 1.0,
|
||||
decay: Math.random() * 0.03 + 0.02,
|
||||
size: Math.random() * 3 + 1.5,
|
||||
color: Math.random() > 0.3 ? '#ffdd55' : '#ff5511'
|
||||
});
|
||||
}
|
||||
// Disabled
|
||||
}
|
||||
|
||||
spawnChemicalFlow(originX, originY) {
|
||||
for (let i = 0; i < 4; i++) {
|
||||
this.particles.push({
|
||||
type: 'chemical',
|
||||
x: originX + (Math.random() * 8 - 4),
|
||||
y: originY,
|
||||
vx: -(Math.random() * 2 + 1),
|
||||
vy: Math.random() * 4 + 2,
|
||||
gravity: 0.25,
|
||||
life: 1.0,
|
||||
decay: 0.02,
|
||||
size: Math.random() * 4 + 3,
|
||||
color: '#10b981'
|
||||
});
|
||||
}
|
||||
// Disabled
|
||||
}
|
||||
|
||||
spawnConfetti() {
|
||||
|
||||
Reference in New Issue
Block a user